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Name:: Conflict v2.2Author:: Kon ArtistMap Layout:: 4 room bases (Red, Blue, Yellow, Purple)Map Size:: 4-8 playersMap Variations:: MLG settingsGame types:: TS, CTF, KOTH, Ball, FFAWeapons:: 4 Battle Rifles (1. rifle top each base), 8 Plasmas (2 under each side bridge) , 1 Mauler ( bottom center)Spawns and Objective goalsTS- - starting spawns are top Red and top Blue, and all spawn points are neutralCTF—starting spawns are top Red and top Blue. Flag at home.-- spawn area is 15 x 15 units = able to spawn in your base (top and bottom) and sides. Flag away—spawn area is an “L” shape along the out side of your base and is 7x12 x 7x12. = you can spawn in your bases and outside. Flag spawns back corner of Red and Blue.KOTH—starting spawns are top Red and top Blue. All spawns are neutral. There are 4 hill locations, in order. 1) top center. 2) top yellow. 3) bottom center. 4) top purple.Ball—starting spawns are top Red and top Blue. All spawns are neutral. The ball spawns top center.FFA—Starting spawns are scattered throughout the map. All spawns are neutral.http://i270.photobucket.com/albums/jj102/MLG_KonArtist/538757 68-Medium-1.jpgOverviewhttp://i270.photobucket.com/albums/jj102/MLG_KonArtist/538757 64-Medium-1.jpgBlue Basehttp://i270.photobucket.com/albums/jj102/MLG_KonArtist/538758 07-Medium-1.jpgTop Blue Basehttp://i270.photobucket.com/albums/jj102/MLG_KonArtist/538758 12-Medium-1.jpgBottom Blue Basehttp://i270.photobucket.com/albums/jj102/MLG_KonArtist/538757 91-Medium-1.jpg Open “A”http://i270.photobucket.com/albums/jj102/MLG_KonArtist/538757 93-Medium-1.jpgClosed “B”http://i270.photobucket.com/albums/jj102/MLG_KonArtist/538758 47-Medium-1.jpgBottom CenterConflict call-outsFor center of the Map- courtyardcourtyard:: all the bridges in center 5 totalCenter Hill:: the 3.5 x3.5 sq. top center with BoxesBall:: very middle of top courtyardBottom court:: under center bridgesMauler:: bottom center b/t the Boxes where mauler spawnsFor the Bases- Bases are Color coded— Blue, Yellow, Red, PurpleRed Base:: Blue, Yellow, PurpleTop Red:: Red Base top floor (top Blue, top Yellow, Top Purple)Bottom Red:: Red Base bottom floor (Bottom Blue, Bottom Yellow, Bottom Purple)Red door:: the door way that connects the Red Base (the front door way) to the courtyard (Blue door, Yellow door, Purple door)Closed Red:: the top door of Red Base to closed “B” street (Closed Blue, Closed Yellow, Closed Purple)Open Red:: the top door of Red Base to “B” tower --the long side of the map (Open Blue, Open Yellow, Open PurpleRed BR:: the BR in the back top of Red Base (Blue BR, Yellow, BR, Purple BR)Red flag:: the sq. b/t ramps in the back of the base. (Blue flag, Yellow flag, Purple flag)Side of Bases and bridges- There is an A & B side to the map—the long side is open with the large “A” & “B” towers and the stairs. Closed side – is shorter and has a drop down from Closed street ( the bridges) and has a jump up out of the pit area before the courtyard. Red Stairs:: the stairs connected to Red Base (Blue stairs, Yellow stairs, Purple stairs)Red Jump-up:: the Jump-up next to Red Base on the short side out of “A” pit (Blue jump-up, Yellow jump-up, Purple jump-up)Open A:: the large “A” side (connects Blue Base and Purple Base)Open B:: the Large “B’ side (connects Yellow Base and Red Base)Closed A:: the flat bridge on A side (connects Blue Base and Purple Base)Closed B:: the flat bridge on B side (connects Yellow Base and Red Base)A pit:: the area under short A b/t Blue Base and Yellow before bottom courtB pit:: the area under short B b/t Red Base and Purple before bottom court
Conflict is the best four-base map designs I have seen emerge from Forge. Kon Artist has a real edge on design and creativity.
This kicks ass
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