- K0N ART15T
- |
- Exalted Member
Name:: Conflict v2.2
Author:: Kon Artist
Map Layout:: 4 room bases (Red, Blue, Yellow, Purple)
Map Size:: 4-8 players
Map Variations:: MLG settings
Game types:: TS, CTF, KOTH, Ball, FFA
Weapons:: 4 Battle Rifles (1. rifle top each base), 8 Plasmas (2 under each side bridge) , 1 Mauler ( bottom center)
Spawns and Objective goals
TS- - starting spawns are top Red and top Blue, and all spawn points are neutral
CTF—starting spawns are top Red and top Blue. Flag at home.-- spawn area is 15 x 15 units = able to spawn in your base (top and bottom) and sides. Flag away—spawn area is an “L” shape along the out side of your base and is 7x12 x 7x12. = you can spawn in your bases and outside. Flag spawns back corner of Red and Blue.
KOTH—starting spawns are top Red and top Blue. All spawns are neutral. There are 4 hill locations, in order. 1) top center. 2) top yellow. 3) bottom center. 4) top purple.
Ball—starting spawns are top Red and top Blue. All spawns are neutral. The ball spawns top center.
FFA—Starting spawns are scattered throughout the map. All spawns are neutral.
http://i270.photobucket.com/albums/jj102/MLG_KonArtist/538757 68-Medium-1.jpg
Overview
http://i270.photobucket.com/albums/jj102/MLG_KonArtist/538757 64-Medium-1.jpg
Blue Base
http://i270.photobucket.com/albums/jj102/MLG_KonArtist/538758 07-Medium-1.jpg
Top Blue Base
http://i270.photobucket.com/albums/jj102/MLG_KonArtist/538758 12-Medium-1.jpg
Bottom Blue Base
http://i270.photobucket.com/albums/jj102/MLG_KonArtist/538757 91-Medium-1.jpg
Open “A”
http://i270.photobucket.com/albums/jj102/MLG_KonArtist/538757 93-Medium-1.jpg
Closed “B”
http://i270.photobucket.com/albums/jj102/MLG_KonArtist/538758 47-Medium-1.jpg
Bottom Center
Conflict call-outs
For center of the Map- courtyard
courtyard:: all the bridges in center 5 total
Center Hill:: the 3.5 x3.5 sq. top center with Boxes
Ball:: very middle of top courtyard
Bottom court:: under center bridges
Mauler:: bottom center b/t the Boxes where mauler spawns
For the Bases- Bases are Color coded— Blue, Yellow, Red, Purple
Red Base:: Blue, Yellow, Purple
Top Red:: Red Base top floor (top Blue, top Yellow, Top Purple)
Bottom Red:: Red Base bottom floor (Bottom Blue, Bottom Yellow, Bottom Purple)
Red door:: the door way that connects the Red Base (the front door way) to the courtyard (Blue door, Yellow door, Purple door)
Closed Red:: the top door of Red Base to closed “B” street (Closed Blue, Closed Yellow, Closed Purple)
Open Red:: the top door of Red Base to “B” tower --the long side of the map (Open Blue, Open Yellow, Open Purple
Red BR:: the BR in the back top of Red Base (Blue BR, Yellow, BR, Purple BR)
Red flag:: the sq. b/t ramps in the back of the base. (Blue flag, Yellow flag, Purple flag)
Side of Bases and bridges- There is an A & B side to the map—the long side is open with the large “A” & “B” towers and the stairs. Closed side – is shorter and has a drop down from Closed street ( the bridges) and has a jump up out of the pit area before the courtyard.
Red Stairs:: the stairs connected to Red Base (Blue stairs, Yellow stairs, Purple stairs)
Red Jump-up:: the Jump-up next to Red Base on the short side out of “A” pit (Blue jump-up, Yellow jump-up, Purple jump-up)
Open A:: the large “A” side (connects Blue Base and Purple Base)
Open B:: the Large “B’ side (connects Yellow Base and Red Base)
Closed A:: the flat bridge on A side (connects Blue Base and Purple Base)
Closed B:: the flat bridge on B side (connects Yellow Base and Red Base)
A pit:: the area under short A b/t Blue Base and Yellow before bottom court
B pit:: the area under short B b/t Red Base and Purple before bottom court