The data on this page is no longer being updated. The last update was 03/31/2012. For live Halo data, visit halo.xbox.com
"The Last Stand" by xX DarkRebel Xx on 10.06.2008
Survive the night. To be played with 'The Last Stand' gametype. -By xX DarkRebel Xx
File Actions:
File Details:
  • Map: Foundry
  • Size: 56.48 KB
58%

5 ratings
 - 394 downloads

Add Relevant Tags:

Do you agree with any of the tags already listed? If so, click the plus icon to the left of the tag to apply the tag yourself, increasing its significance. Every tag you apply will be added to your tag history.



Comments disabled for this post, thread is locked, deleted, or you are not logged in with an account with a linked gamertag.



Subject: Map Variant

Halo Fanboy since 2002

Was formerly known as DarkRebel34,xX DarkRebel Xx, and Toro on Parade
If you've wondered why I haven't played any Halo 2 games go look up the old version of my GT.

The specialized map designed for specific use for the infection gametype "The Last Stand." To view background info please redirect yourself to The Last Stand Infection gametype, which is apart of this File Set named, appropriately named "The Last Stand."

Basic map info=
Players start with the SMG
Weapons are set to spawn at different intervals.
SOME weapons include=
Pistol (spawns instantly)
Spiker
Shotgun
Battle Rifle
Assault Rifle
Sniper Rifle
Also, there are 2 power weapons I have added on the single box, I will not name them, you will just have to last long enough to see for yourself :)

Zombies start in a small room, which is protected by 2 shield doors. The Zombies also get the privilege of having 4 custom powerup randomly spawn, which all effect movement speed, nothing else.

Survivors start in their 'Base.' The Zombies can easily destroy the barriers, so protecting those is a top priority.

Screenshots can be viewed in my Recent Screenshots in my profile, the screenshots are named "Infection", "Infection 001" etc.

  • 10.06.2008 7:05 PM PDT

  •  
See All (2)