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"Zombie Town" by Panzerwurfer on 08.03.2008
Refugees of a zombie attack hope to find shelter in this desolate town.
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  • Map: Foundry
  • Size: 56.48 KB
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Subject: Map Variant
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Zombie Town is the story of a lone group of survivors from a zombie outbreak. They have been running from town to town trying to find someplace safe from the zombies. Unfortunately, they've hit a dead end. The Quarantine Wall blocks anymore more progress and the zombies are only getting more and more common.

The Survivors Run

The survivors start out with a slight head start over the zombies. They can use these precious few seconds to run to the Quarantine Wall or find a hiding spot in one of the many buildings.

Zombies Are Close Behind

1st Street has many good spots to make a last stand. Two of the three shops on this street have guns inside (the original inhabitants were ready to fend off the zombies but didn't stand a chance against the airborne virus). You can attempt to last out the night in these shops but remember: There are two way in and out!

Watch Your Back, There Are Two Ways In and Out

The Hotel is the biggest building on the map. There are many places to hide but as you might expect from a high-end hotel, there are few weapons inside.

The Hotel

2nd Street is the farthest away but is equipped with the best weaponry. You have either the Corner House to hide in or you can try your luck at the Gun Shop. The Corner House allows a good view of the street (which allows you to see most of the zombies before they get to you). Becareful of any zombies scaling the Hotel though. The Gun Shop is filled with the deadiest weapons. However it is the farthest away. By the time you get there, the zombies may have caught up with you.

Too Far

The Gun Shop is also notoriously difficult to get out of so don't expect to get out if there's a swarm of zombies at the door.

Last Stand

I don't have a specific infection gametype to reccomend to you but here are a couple suggestions:

Alpha Zombies
.No shields
.150% DR
.150% speed
.75% gravity
.immune to headshots
.forced color zombie

Zombies
.No shields
.110% DR
.150% speed
.75% gravity
.forced color black

Last Man Standing
.150% gravity
.75% speed
.forced color gold

If you find any flaws with the map, have a better gametype, or just feel like commenting feel free to do so.

I'll put a video example up just as soon as I can convert my Halo vids to real vids!


[Edited on 10.17.2008 3:26 PM PDT]

  • 10.07.2008 4:20 PM PDT
Subject:

Looks cool can u see my map called New York?

  • 11.23.2008 12:57 PM PDT

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