www.bungie.net | halo.bungie.net | bungiestore.com
Add Relevant Tags:
Do you agree with any of the tags already listed? If so, click the plus icon to
the left of the tag to apply the tag yourself, increasing its significance. Every
tag you apply will be added to your tag history.
Comments disabled for this post, thread is locked, deleted, or you are not logged in with an account with a linked gamertag.
I am open to suggestions, this is only the first public version so rate it and tell me why you liked or disliked it.The UNSC police are called to an abandoned weapons warehouse where a gang of zombies on ghosts have taken over and are terrorising the locals. The police arrive and are then locked in. With the limited supplies that were left in the warehouse they must survive against the zombies that have to try and splatter them in their ghosts.The zombies spawn in 1 of 2 bases, behind a shield door and are free to use the teleporters to switch between bases. Through the shield doors are some ghosts, which they must try and use to splatter the humans.The humans will spawn behind another shield door where they can arm up with the weapons available;(5 br's and 5 carbines with 2 spare clips on a 10 second respawn, 1 sniper rifle, 1 rocket with 1 spare clip that wont respawn. There are also pairs of plasma rifles, smgs, and spikers on a 10 second respawn. Finally there is a shotgun on a 20 second respawn with 1 spare clip) After 1 minute a wall will form over the shield doors locking the humans in or out and fusion coils will fall killing anybody locked inside and spawning them outside with only the basic pistol that people spawn with before picking up weapons.Outside the shield doors there is a plasma pistol on a 180 second drop spawn, and a power drain on a 120 second spawn, and the last man standing will get an overshield.
© 2014 Bungie, Inc. All rights reserved.