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DoogNitized Created by Doog Nit (duh!)Download v1Download v2 (NEW)Download v3 (NEWEST)A skate park made by Doog Nit which features many ramps, rails, bowls, and more!Game Variants Featured:[/B]• Download "SpeedSkate" (NEW)• Download "Sketchy Skating" (NEWEST) Description:This skate park was inspired by all other skate parks made on Forge Hub. I first thought they were awesome, but then realized that they didn't really "look" like skate parks. So I decided to take it upon myself to make a skate park that resembles one near my neighborhood in real life. There are an infinite number of tricks you can possibly do, but for the basics, there are 2 bowls, 2 quarter pipes, a half pipe, 2 rails, one set of stairs, and my favorite, wheelie machine :D (You'll understand that later) The main concept of the map is for fun and when you have nothing to do on halo. Like when you have hour long stick battles with your online friend in the Blue Room. Yes, I know you have done it. lol.Ok so let me explain the Wheelie Machine. I believe I'm the first one to do this, but correct me if I'm wrong. Ok so what I did is put a door in the skate park floor at the exact angle where you can ramp onto, but not over, the door. So what you do is you keep driving forward while on the door and turn right or left. Once you are off the side of the door, you should either fail or, well, do a wheelie! It works about 90% of the time if you do it correctly. I have made a game variant for the map called "SpeedSkate". (Credit goes to Blue Pariot for coming up with the idea). It is basically the same thing as rocket race but by yourself with obviously just a mongoose. You can find it at the top of the post, but I'll put it here as well. There are a total of 7 Go To Points placed strategically all around the park. There is one honor rule and that is no one can get out of his/her mongoose. If you see someone jump or walk into a Go To Point to get the point, they are to be immediately booted. Make sure to mention the honor rule before the game starts so everyone is informed correctly.Download "SpeedSkate" Another game variant I created when making v3 is called "Sketchy Skating". Why sketchy? I don't know. It was one of the only words with "sk". So here's how it's played. First of all, there are 3 rounds and the time limit is set to 3 minutes. Everybody has 1 life.The zombie's traits are as follows: • Shields are at 10% Decay• Limited Ammo• 50% Speed 50% Gravity• No Vehicle Use• Plasma Pistol and Energy Sword[/[B]10 Meters of Enhanced RadarThe humans' traits are as follows:• 300% Damage Resistance• 25% Speed 200% Gravity• Full Vehicle Use• 90% Shield Regeneration Speed• Magnum Start• 0% Damage• No RadarThe goal of the zombie is to neutralize the humans' mongooses until it can get close enough to slash them with the sword. Since the zombie has limited ammo, it must conserve its ammo. If it runs out of ammo, it has to wait for the custom powerup to spawn (60s respawn; Does not spawn at start). The custom powerup gives the zombie infinite ammo and a full shield. After the 30 seconds is up, all ammo is back to regular status.The goal of the humans is either to survive for 3 minutes or if any of them are brave enough, kill the zombie. The only two ways of killing it are either to assassinate it or splatter it. The zombie's shields do go down as time passes, but you need quite a bit of momentum behind you to splatter it. Also if you get close enough, the zombie might decide to kill you instead. Since the zombie has 10 meters of enhanced radar, assassinating it isn't an easy task either.regeneration for 30 seconds Anyway, the focus was for fun and I think I nailed it here. Make sure you DL and rate and if you would like me to see any of your maps, feel free to PM me with the link/details. It's always nice to meet a fellow forger!Thanks for checking the map out, have fun!Forging 101:[ YES ] __Floating Objects[ YES ] __Instant Respawn[ YES ] __Immovable Objects[ YES ] __Timed Map Events[ YES ] __Effective Spawn Placement[ ___ ] __Gravity Lift Techniques[ ___ ] __Objects Placed in Water[ YES ]__Used Symmetry Option[ YES ] __Interlocking Objects[ YES ] __Objects Merged with Map Geometry[ YES ] __Unlimited Budget GlitchSpecial Thanks• voodoo for the Forge Hub Post Generator• Blue Pariot for coming up with the idea of "SpeedSkate"• Draw The Line for giving me some tips on v3.• LadiesMan20007 and ShearMe for helping with the "v3 main pic" (1st Pic up top) Here's some pics of the map itself. (Updated for v3)Overview 1http://i191.photobucket.com/albums/z222/ChiccenWing/Overviewv 3.jpg Overview 2http://i191.photobucket.com/albums/z222/ChiccenWing/Overview2 v3.jpgBack Viewhttp://i191.photobucket.com/albums/z222/ChiccenWing/Backviewv 3.jpgNew 2nd Bowlhttp://i191.photobucket.com/albums/z222/ChiccenWing/Bowl2v3.j pgVehicle/Human Spawnshttp://i191.photobucket.com/albums/z222/ChiccenWing/Spawnsv3. jpgNew Wheelie Machinehttp://i191.photobucket.com/albums/z222/ChiccenWing/WheelieMa chinev3.jpg Spectator's Box Teleporterhttp://i191.photobucket.com/albums/z222/ChiccenWing/Doog13.jp gSpectator's Box and New Railing Placementhttp://i191.photobucket.com/albums/z222/ChiccenWing/Spectator sBoxv3.jpgAll 7 NEWEST Go To Pointshttp://i191.photobucket.com/albums/z222/ChiccenWing/Goals.gif MAPSDownload DoogNitized v1Download DoogNitized v2 (NEW)Download DoogNitized v3 (NEWEST)GAME VARIANTSDownload SpeedSkate (NEW)Download Sketchy Skating (NEWEST)[Edited on 12.05.2008 10:13 PM PST]
good idea man
is it possible to acutally "grind" on the rails im downloading now plz answer how 2 grind.
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