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"DoogNitized v3" by doognit on 12.01.2008
Skate Park made by Doog Nit. Best played with no more than 12 people. Many jumps, rails, stairs, bowls, and more!
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  • Map: Foundry
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Created by Doog Nit (duh!)
Download v1
Download v2 (NEW)
Download v3 (NEWEST)

A skate park made by Doog Nit which features many ramps, rails, bowls, and more!

Game Variants Featured:[/B]
Download "SpeedSkate" (NEW)
Download "Sketchy Skating" (NEWEST)


This skate park was inspired by all other skate parks made on Forge Hub. I first thought they were awesome, but then realized that they didn't really "look" like skate parks. So I decided to take it upon myself to make a skate park that resembles one near my neighborhood in real life.

There are an infinite number of tricks you can possibly do, but for the basics, there are 2 bowls, 2 quarter pipes, a half pipe, 2 rails, one set of stairs, and my favorite, wheelie machine :D (You'll understand that later) The main concept of the map is for fun and when you have nothing to do on halo. Like when you have hour long stick battles with your online friend in the Blue Room. Yes, I know you have done it. lol.

Ok so let me explain the Wheelie Machine. I believe I'm the first one to do this, but correct me if I'm wrong. Ok so what I did is put a door in the skate park floor at the exact angle where you can ramp onto, but not over, the door. So what you do is you keep driving forward while on the door and turn right or left. Once you are off the side of the door, you should either fail or, well, do a wheelie! It works about 90% of the time if you do it correctly.

I have made a game variant for the map called "SpeedSkate". (Credit goes to Blue Pariot for coming up with the idea). It is basically the same thing as rocket race but by yourself with obviously just a mongoose. You can find it at the top of the post, but I'll put it here as well. There are a total of 7 Go To Points placed strategically all around the park. There is one honor rule and that is no one can get out of his/her mongoose. If you see someone jump or walk into a Go To Point to get the point, they are to be immediately booted. Make sure to mention the honor rule before the game starts so everyone is informed correctly.

Download "SpeedSkate"

Another game variant I created when making v3 is called "Sketchy Skating". Why sketchy? I don't know. It was one of the only words with "sk". So here's how it's played.

First of all, there are 3 rounds and the time limit is set to 3 minutes. Everybody has 1 life.

The zombie's traits are as follows:

Shields are at 10% Decay
Limited Ammo
50% Speed 50% Gravity
No Vehicle Use
Plasma Pistol and Energy Sword[/[B]10 Meters of Enhanced Radar

The humans' traits are as follows:

300% Damage Resistance
25% Speed 200% Gravity
Full Vehicle Use
90% Shield Regeneration Speed
Magnum Start
0% Damage
No Radar

The goal of the zombie is to neutralize the humans' mongooses until it can get close enough to slash them with the sword. Since the zombie has limited ammo, it must conserve its ammo. If it runs out of ammo, it has to wait for the custom powerup to spawn (60s respawn; Does not spawn at start). The custom powerup gives the zombie infinite ammo and a full shield. After the 30 seconds is up, all ammo is back to regular status.

The goal of the humans is either to survive for 3 minutes or if any of them are brave enough, kill the zombie. The only two ways of killing it are either to assassinate it or splatter it. The zombie's shields do go down as time passes, but you need quite a bit of momentum behind you to splatter it. Also if you get close enough, the zombie might decide to kill you instead. Since the zombie has 10 meters of enhanced radar, assassinating it isn't an easy task either.
regeneration for 30 seconds

Anyway, the focus was for fun and I think I nailed it here. Make sure you DL and rate and if you would like me to see any of your maps, feel free to PM me with the link/details. It's always nice to meet a fellow forger!

Thanks for checking the map out, have fun!

Forging 101:

[ YES ] __Floating Objects
[ YES ] __Instant Respawn
[ YES ] __Immovable Objects
[ YES ] __Timed Map Events
[ YES ] __Effective Spawn Placement
[ ___ ] __Gravity Lift Techniques
[ ___ ] __Objects Placed in Water
[ YES ]__Used Symmetry Option
[ YES ] __Interlocking Objects
[ YES ] __Objects Merged with Map Geometry
[ YES ] __Unlimited Budget Glitch

Special Thanks

• voodoo for the Forge Hub Post Generator
• Blue Pariot for coming up with the idea of "SpeedSkate"
Draw The Line for giving me some tips on v3.
LadiesMan20007 and ShearMe for helping with the "v3 main pic" (1st Pic up top)

Here's some pics of the map itself. (Updated for v3)

Overview 1 3.jpg
Overview 2 v3.jpg
Back View 3.jpg
New 2nd Bowl pg
Vehicle/Human Spawns jpg
New Wheelie Machine chinev3.jpg

Spectator's Box Teleporter g
Spectator's Box and New Railing Placement sBoxv3.jpg
All 7 NEWEST Go To Points

Download DoogNitized v1
Download DoogNitized v2 (NEW)
Download DoogNitized v3 (NEWEST)

Download SpeedSkate (NEW)
Download Sketchy Skating (NEWEST)

[Edited on 12.05.2008 10:13 PM PST]

  • 12.05.2008 10:03 PM PDT

good idea man

  • 09.08.2009 1:36 PM PDT

is it possible to acutally "grind" on the rails im downloading now plz answer how 2 grind.

  • 10.28.2009 8:26 PM PDT
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  • 01.08.2010 8:55 AM PDT


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