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Destiny awaits. And it will be great.
Hyper King is Crazy King with a large emphasis on the "Crazy." In this Free-For-All gametype, players' move speed outside the Hill is 300%, meaning that suddenly it's really easy to move from hill to hill in the heat of combat (thus fixing normal Crazy King's biggest flaw). Move speed within the Hill is normal, but players receive a boost to 150% damage resistance when in the Hill to help them stand a fighting chance against the flood of would-be Hill Conquerors that soon follow a hill move.SMG starts prove to add to the madness, as players must get in close to do meaningful damage. This also prevents (to an extent) the killing of other players while outside the Hill, making the game that much more focused. Weapons on the map are left as-is, the logic behind that being that someone willing to take the time out of their hill-running schedule to pick up a Rocket Launcher probably deserves a couple of kills.150 seconds of Hill time wins the game for a player, Hills move every 30 seconds, and there is also a 15 minute timer for the game. This game is excellent for large parties on large maps like Avalanche, but is not recommended for maps that are easy to fall off of. Have fun!
鲁克，我是你爸爸。你想去看电影The Cutting EdgeI've been part of the Bungie Conspiracy since Halo: CE...and I still blame Stosh.
aahhhhhh.ahahahahhahaHAHAHAHAHBHAHAHAHABJHAHASHFHAHAHAHHHAHAHAHHOHOHOH OHOHOHAHAHA@!!!!And that's pretty much a summary of the gameplay. This is a very intense and exciting King of the Hill game with points in the gameplay of delicious random awesomeness. Seriously, you must download to believe.
Debo's gametypes never disappoint. I would've loved to have these in Action Sack.
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