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鲁克，我是你爸爸。你想去看电影The Cutting EdgeI've been part of the Bungie Conspiracy since Halo: CE...and I still blame Stosh.
This is truly a one of a kind map, and the most fun I've ever had playing on Blackout. In fact, this level stands apart from any other Blackout map because it improves upon the original geometry of the map to create incredible multilevel aerial combat. The structure of the spider blends with the design of the map to create an impressive strategic position, the perfect vantage point for the two towers on either side of the map. Through the use of almost flawless geomerging, the spider's interior blends both levels of Blackout seamlessly together for fantastic gameplay. I am absolutely astounded at your forging ability used to create such a realistic structure, and I would like to thank you for a really fun time playing this map during the Debo Night 2008 unveiling.On your Forgehub Article:http://www.forgehub.com/forum/aesthetic-maps/50319-eight-emer ald-legs.htmlI saw you put up a lot more pictures of the map, and there's a great explanation of the gameplay as well. Thanks for the kudos as a playtester by the way ;-), and it's Badkarmacoble lol. Now I'd better go play this map some moar![Edited on 12.29.2008 3:29 AM PST]
i smell waffles.
THIS COMERCIAL HAS BEEN APROVED BY PRESIDENT Dalton S. North
When I saw this on forge hub, I looked at the first picture of the head with SFX and thought " Oh, its a monster on foundry" then I saw the second aerial picture and my jaw dropped. Great Job!
Destiny awaits. And it will be great.
Felipe, this map is just AMAZING! I linked it to my 2008 maps set in hopes of getting you some more DLs, but I don't think that's really an issue. There's nothing but greatness in store for this map! You've done an excellent job with it and for that I commend you. If this doesn't get featured on ForgeHub I'll be quite the unhappy camper.It's really good to see the finished product. You've been working on this since August and I'm glad that you let me nitpick it a couple of times! Haha.[Edited on 12.28.2008 3:39 PM PST]
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