www.bungie.net | halo.bungie.net | bungiestore.com
Add Relevant Tags:
Do you agree with any of the tags already listed? If so, click the plus icon to
the left of the tag to apply the tag yourself, increasing its significance. Every
tag you apply will be added to your tag history.
Comments disabled for this post, thread is locked, deleted, or you are not logged in with an account with a linked gamertag.
Join a fun and extremely active group. Forge, Machinima, Halo__________ The Spartan Special Ops ___________
This map should be played with Episode IV gametype for the full effect. It is a VIP type game with a twist. There is one VIP who is always the VIP. Everyone can fly vehicles. The VIP is a little stronger with a better radar and such. The map is in the sky bubble. The Rebels spawn on platforms in the air with Banshees and Hornets on them. The Imperials spawn on a platform at the end of the trench. The Imperials can stay on the platform and defend the trench with turrets or take the teleporter out. Once off the platform you cannot return. There is a small tunnel network outside that teleporter. The main tunnel has the spartan lasers and rockets lining it. The branching halls have teleporters that take you to cooresponding turrets above. There are 6 teleporters in that hall allowing access back and forth between the turrets and the halls. The trench is positioned right at ground level with the sky bubble, so do not fly below the trench or you will die. Imagine you've crash into the death star at that point. The trench is designed to allow Banshees to stay low and safe from laser blasts but open to attack from the turrets at the end of the trench where it meets the turrets is the VIP point. Think strategically and try to get the VIP to it as fast as you can. Points go to Imperials for killing VIP and points go for Rebels for reaching the VIP point. First to 3 wins, with 5 rounds. The VIP gets 3 points for reaching the end of the trench while when a VIP is killed, they only get 1 point. Everyone starts with pistols and Imperials have infinite ammo.All gametypes are supported except you have to change all the spawn points to opposite teams for everything else but VIP (which is what this is designed for). I would suggest single flag or bomb verses multiflag or multibomb because the Imperials cannot leave their base and can only try to stop invaders.Be sure to download Episode IV from the file set and Death Star 2 if you want to be already set up for all other gametypes.Weapons on map:8 spartan lasers8 rocket launchersVehicles:4 Banshees4 Hornets
hey cheapo9000 respond to my coment so i can tell you something
© 2016 Bungie, Inc. All rights reserved.