The data on this page is no longer being updated. The last update was 03/31/2012. For live Halo data, visit halo.xbox.com
"It's Sumo Time" by Panzersmurf NL on 04.20.2009
BEUKUH!!!
File Actions:
File Details:
  • Map: Sandbox
  • Size: 56.48 KB
68%

6 ratings
 - 269 downloads

Add Relevant Tags:

Do you agree with any of the tags already listed? If so, click the plus icon to the left of the tag to apply the tag yourself, increasing its significance. Every tag you apply will be added to your tag history.



Comments disabled for this post, thread is locked, deleted, or you are not logged in with an account with a linked gamertag.



Subject: Map Variant

Sumo Hill is a map that focuses on vehicle chaos. I made two gametypes on this map, called Sumo Hill and Sumonaut. In the first minute the map just has one floor, but then after a while mancannons spawn in the corners. After one minute the second floor spawns and the hill's location moves. After 2 minutes the last hill spawns (you can get there via man cannons, although it is rather challenging to do so).

The goal for Sumo Hill is to bump your enemies off the hill and stay there yourself. Sounds simple, it is actually, but it's hella fun. I know this won't win the price for it's originality, but I think I made a really fun map for it.

The goal for Sumonaut is different. The Sumonaut's goal is to try and get people off the level by throwing grenades under them (they can't die, and the non-Sumonauts have grenade regeneration). Other people have to try and splatter the Sumonaut. The person that kills this player will then become the Sumonaut themselves (just like Juggernaut). The Sumonaut has little health so he can get splattered easily, but can also commit suicide easily.

If you have any feedback I would love to hear it. Please rate it and leave your opinion.

  • 04.22.2009 11:08 AM PST

  •  
See All (4)