www.bungie.net | halo.bungie.net | bungiestore.com
Add Relevant Tags:
Do you agree with any of the tags already listed? If so, click the plus icon to
the left of the tag to apply the tag yourself, increasing its significance. Every
tag you apply will be added to your tag history.
Comments disabled for this post, thread is locked, deleted, or you are not logged in with an account with a linked gamertag.
If you wish to discuss your map in regards to Blueprint, Fonzes Thread Testers, Halo Legacy, The T00L B0X, or Reach Customs Community message me here on Bungie.net. DO NOT send me a message on Xbox live unless I have arranged it with you already. "Time to reach out and touch someone..."*Picks up a sniper rifle*
UPDATED VERSION: Unforgiven 3.0After playing most of the available Hang 'Em High / Tombstone remakes I was thoroughly dissatisfied. So I made an effort to create a better remake which still played like the original two and actually had the trench in the middle of the level. After my first attempt lost all skirmish information. My fix arrived at this. I hope you enjoy it. Constructive feedback is always welcome.Version Updates-cloak ramps merged better-cloak ramps raised enabling them to be walked under. and not just crouched under-floor by cloak ramps leveled out-crack at top of grav ramp fixed-red base overshield deleted (it was causing an imbalance)-energy drain placed in trench towards windows-bubble shield moved closer to blue base-oddball spawns all set to be equidistant from each baseSo much for the previous version being close to final. I will not say as much here.[Edited on 10.06.2009 3:44 PM PDT]
This file is not part of any known file set.
© 2016 Bungie, Inc. All rights reserved.