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Halo 3 in The Work PLace: Work Hard, Play HardPosted By: John LennonMy mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down "happy." They told me I didn't understand the assignment and I told them they didnt understand life.
Map Title: Isolation HeavyMap Description: Isolation just got a heavy weapon drop.Screenshot(s):Ghost death with banshee and one-way teleporter sitting in the foregroundBanshee in actionWarthog providing defenseUse the turret wisely, and keep your eyes open for rockets. Teleport receiver nodes located behind turret. One sender and two receivers ensure fair teleport exit, less camping, and keeps the map symmetrical.Hammer, Rockets, and Banshee spawnsNew base weapon/vehicle layoutShowstoppersNoneAbout Your MapTake Isolation, add some vehicles, equipment, and even more weapons and you will get Isolation Heavy. The battle will not revolve around just holding shotgun and sniper, but instead it will require entire map domination. This map will be a true test of skill for more than your BR. Every player of every skill ability will have fun, thanks to the ghosts and warthog, but one will need to master the Laser, Banshee, hammer, gravity lift, and even the flare to earn the victory. (Note: flare works amazingly well when facing an enemy on the turret.) Good luck with Isolation Heavy, your world Evolved.2. Is your map symmetrical or asymmetrical? Symmetrical3. How many players best suit your map? Can it support players below or above your ideal player count? 8, (Same as standard Isolation)4. Does your map have vehicles? What purpose do the vehicles serve? Can it sustain vehicles? Yes. Same purpose as big team Heavy. There are plenty of counters for the vehicles, and yet enough room to allow movement5. Does your map have teleporters? What purpose do the teleporters serve? One-way teleport from below the sniper bridge to the top of the shotgun tower. This gives an escape path from anyone who may be trapped thanks to the large number of vehicles, along with a secondary attack route to counter the turret.6. What standard gametypes (Slayer, CTF, Oddball, King, Assault, VIP, Juggernaut, Territories, Infection) are supported by your map? Which work best? Which gametypes are not supported, or do not work best? Slayer works best, CTF and bomb work well.7. What non-standard gametypes (Swords, SWAT, Rocket Race, gametypes you have made specifically for your map) might you recommend for your map variant? Provide links if possible/applicable. NonePlaytestFree-for-all SlayerTeam SlayerMulti-Flag CTFLink to Map in Your File Share:Isolation Heavy
Great idea from a good thing. But just a little repetitive. Give it a special touch from your hand and your good to go
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