The data on this page is no longer being updated. The last update was 03/31/2012. For live Halo data, visit halo.xbox.com
"Eighty Grit" by Tesai on 06.10.2009
This abrasive enviroment has been known to hone the finest soldiers. 6-10 players. Supports all gametypes.
File Actions:
File Details:
  • Map: Sandbox
  • Size: 56.48 KB
95%

19 ratings
 - 1439 downloads

Add Relevant Tags:

Do you agree with any of the tags already listed? If so, click the plus icon to the left of the tag to apply the tag yourself, increasing its significance. Every tag you apply will be added to your tag history.



Comments disabled for this post, thread is locked, deleted, or you are not logged in with an account with a linked gamertag.



Subject: Map Variant

Seraph/Webmaster @ GhostsofOnyx.com

Creator of Eighty Grit

80Grit has become my pride and joy. It is, by far, the best map I've released to date. Created on Sandbox's middle ground, it's an asymmetric build with a symmetric feel. I've drawn inspiration from some of my all time favorite Halo maps. Red base was loosely based on Blood Gulch, whilst Blue base is a completely new and balanced counterpart. The broken down arch could just be remnants of Beaver Creek. Do you remember the Stone forests from Hang 'Em High? Although inspiration was drawn from old maps, this one is a whole new animal. I've made sure to include identifiable call out points, such as: Anvil, Red Rocks, Blue Rocks, The Pit/OV, Diamond/Camo, etc. A special thanks goes to Cosmic Rick for offering/suggesting I copy Utah Mambo's spawn system. With a few tweaks, it has worked very well for 80Grit. Weapon placement and balance has been dialed in. Vehicles also balance perfectly. The Warthog works great for perimeter control, and the Chopper tears it up in the center cover areas. The greatest thing about 80Grit is that it plays similar to many Bungie default maps, very intuitive for casual gamers, but meaty enough for the core gamer crowds.


As far as suggested settings go, AR starts and Standard Settings work really well. I think it's a bit more fun with asymmetric gametypes, but I'm partial to those in the first place. It works great for both.

You can find images in the file set here or you can look at my portfolio entry at GhostsofOnyx.com

  • 06.10.2009 8:36 PM PDT
Subject:

effing awesome man!

  • 06.16.2009 6:28 PM PDT

Forever Forgers dedicated Council Member!

Join Forever Forgers Today!

AMAZING 11/10

  • 06.18.2009 7:33 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Awesome map and thank you for pictures. It seems that hardly anyone uses the screenshot function

  • 07.02.2009 3:36 PM PDT

  •  
See All (13)
  • hi-res image download
  • Red
  • Base Map: Sandbox
  • made 06.07.2009 by Tesai