- MADMAN Redux
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- Exalted Mythic Member
We're building a better world...all of them, better worlds.
At its core, Bulwark is an asymmetric map designed around the concept of a fortified base with limited choke points. It is meant to emphasize gameplay elements that put one team's back against a wall, while the other mounts an assault. Even Team Slayer games take up this stylized approach, as the spawn system treats the defensive base as a kind of hill one team should control. As long as a team occupies the base, it is guaranteed only teammates will spawn within the fortified walls. Games of one flag and one bomb are optimally suited for the design, but appearances are deceiving in that, if the defense makes one mistake, its perimeter's integrity might fall like a house of cards, leading to the offense's victory. In addition, at conception, spawn camping of the offensive team threatened to be an issue, but the design has ensured offenders can easily break spawn traps in play tests.