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We're building a better world...all of them, better worlds.
At its core, Bulwark is an asymmetric map designed around the concept of a fortified base with limited choke points. It is meant to emphasize gameplay elements that put one team's back against a wall, while the other mounts an assault. Even Team Slayer games take up this stylized approach, as the spawn system treats the defensive base as a kind of hill one team should control. As long as a team occupies the base, it is guaranteed only teammates will spawn within the fortified walls. Games of one flag and one bomb are optimally suited for the design, but appearances are deceiving in that, if the defense makes one mistake, its perimeter's integrity might fall like a house of cards, leading to the offense's victory. In addition, at conception, spawn camping of the offensive team threatened to be an issue, but the design has ensured offenders can easily break spawn traps in play tests.
Congrats on Community Cartographers, great looking map. I'll check it out later on !
My File ShareWebcam Skillzz = pwnagemore pwnageAnd more :)
This map looks really cool man.
But DIPPING STICKS Skyler..."There are shadows for the shadows of things, as a reflection seen in a mirror of a mirror. We know there are circles within circles and dimensions beyond dimension. Reality is itself a shadow, only an appearance accepted by those whose eyes shun what might lie beyond." -Louis L'Amour-
I love it dude, gonna check it out right now and see how it plays. I love it when things play well and then you make it all pretty...
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