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"Electron" by Bungie on 08.30.2009
This structure was shipped through space brick-for-brick from the second Halo. 4-8 Players.
File Actions:
File Details:
  • Map: Sandbox
  • Size: 56.48 KB
89%

13 ratings
 - 6531 downloads

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Subject: Map Variant

Sweeeeet my cousin loved Warlock to death and now we're gonna be playing it tomorrow all day long!
Kick @ss!

  • 09.04.2009 3:03 PM PDT
Subject:

Halo 3 is better than Reach

Xbox Live: iSupremacyX
Xbox Connect: Cold_Achilles
XFire: redmeany
Steam: coldachilles

electron or mage v2?

  • 09.05.2009 5:58 AM PDT

Have Fun and don't trash talk its only a game

This should be added to Matchmaking

  • 09.05.2009 12:58 PM PDT
  • gamertag: iLimey
  • user homepage:

@Cold Achilles
This was actually a redone version of the original Electron (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3 fileid=78014161), as won at Forgehub's Forgotten Treasure contest.

@Pure Leet
There is a plan to submit this to matchmaking, but there are a few things that need to be discussed (ie: weapon placement, gametypes to be submitted for, etc). We do appreciate your support !

Also, if anyone read this, then please send me all your feedback and suggestions. I will read them all hopefully, and do what I can to get this map into matchmaking.

  • 09.06.2009 2:27 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I was wondering how to make the lift kind of things on the side around the edge of the map by interlocking a grav life and a huge wedge. I have tried placing the grav lift first than the wedge and vice versa, but after a couple of seconds of working, the grav lift disappears (i think the wedge pushes the grav lift through the ground). it usually takes a while for it to come back which makes it hard to use because it is only operable for a couple of seconds. Any advice on how to fix this like it is done in the map so that the grav lift stays put? If anybody else knows how i would greatly appreciate it if you could explain further or help me in forge. thanks

  • 10.14.2009 8:49 PM PDT

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