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"Unforgiven" by CenturionOmegaI on 10.06.2009
v3.0 Tombstone / Hang 'Em High Remake. All Gametypes. 4-12 Players. Thanks to the many who have helped out.
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  • Map: Sandbox
  • Size: 56.48 KB

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If you wish to discuss your map in regards to Blueprint, Fonzes Thread Testers, Halo Legacy, The T00L B0X, or Reach Customs Community message me here on DO NOT send me a message on Xbox live unless I have arranged it with you already.

"Time to reach out and touch someone..."

*Picks up a sniper rifle*

ForgeHub Thread

Atlas Thread

Rendered Walkthrough (v3.0)

YouTube video of Gameplay provided by SASQW4TCH (v2.0)

My goal for this map was to capture the gameplay essence of Tombstone as well as Hang 'Em High. Matching the level block for block, shape for shape was never my goal. This map plays the most like the original two while importantly being updated for Halo 3 gameplay. If you're worried that means I changed the map's look like others, don't. You'll feel at home your very first spawn. Sniper, Rockets, Shotguns, Bruteshots, grenades, some BRs and Needlers all share locations with Tombstone. Carbines and other BRs are placed to be apparent at spawn and balance gameplay. Other weapons have been added, moved, or removed to offer a diverse option of strategies. For a full layout of weapons & spawn times, please read the Forgehub or Atlas threads.
Constructive feedback is always welcome!

Changes Made:
-Crane looks more like a crane.
-Block added to the Pit for more cover.
-Spawns in the pit rearranged to improve survivability.
-Jump from lower catwalk to Red Base made easier.
-All cracks and holes objective items could be thrown out have been filled or fixed.
-Other cracks grenades fell through have been fixed.
-Very bumpy areas have been smoothed out.
-Gravlift replaced with a man cannon, more reliable.
-Cover added to Lift ramp to improve survivability.

[Edited on 10.28.2009 7:19 PM PDT]

  • 10.06.2009 3:53 PM PDT

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