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Halo: Reach Online Networking

You don’t need to be a hardcore technophile to enjoy many of Halo: Reach’s gameplay modes, but if you’re looking to get some games in over Xbox LIVE, a broadband Internet connection is required. To help you understand some of the other convoluted networking elements that work in concert to (hopefully) provide you with a seamless experience over Xbox LIVE, Halo: Reach tracks and displays relevant information about your current Network Status when available. To access this information, press the Start button in-game and select NETWORK STATUS from the menu.

Below, you will find a rudimentary guide to each status and their subsequent meanings, and a summary of how each many impact your online gaming experience. For more detailed articles aimed at network setup and troubleshooting, please refer to the links listed at the end of this guide.

Note: Your network status information is a summary of the long-term observed behavior of your connection, and does not reflect current network conditions at the time of viewing. The provided ratings are calibrated relative to average residential connections.

UPSTREAM BANDWIDTH
Bandwidth is a measurement of your network’s available data throughput. Generally, the more bandwidth you have, the better a gameplay experience you will have. It’s all about the megabytes, baby!

Note: it’s not true that bandwidth = speed. In fact, they’re quite different.

Halo: Reach’s network model relies on both downstream and, most importantly, upstream bandwidth to deliver an optimal experience. If you’re unsure what your current data rates are, you should contact your Internet Service Provider (ISP) for more information. They will gladly upgrade your service for a small fee.

Note: bandwidth may also be adversely affected by high usage on shared networks. Though your available upstream bandwidth from cable to modem may be high, other devices and behaviors can contribute to overall performance degradation. Wireless networks often give inconsistent results in fast-action games like Halo: Reach, despite having good bandwidth ratings.

Bandwidth states and their meanings are listed below. Note that these take time to update. Changes to your network won’t show in this screen immediately.

WARNING!
Your connection speed is LOW. You may experience longer than average matchmaking wait times and suboptimal networking conditions that could affect game play. That sucks. You should check your network settings and/or contact your ISP to determine possible ways to improve your connection. If your Xbox 360 is connected to the internet through a wireless network, try to use a wired connection instead.

AVERAGE
Your connection speed is AVERAGE. Increasing available bandwidth and limiting network traffic may result in improved network performance.

GOOD
Your connection speed is EXCELLENT. You’re the best around. No one’s gonna ever keep you down.

UNKNOWN
We have not yet acquired sufficient measurements of your connection to provide estimated upstream bandwidth. Keep playing and we’ll eventually get enough info.

Important! If everything shows up as Good or Average, but you are still having issues with Halo: Reach you should consider the following.

• Other players connectivity may affect your experience. For example, the player hosting the game could be experiencing connection problems. You may want to try dropping out of any parties you are in and giving matchmaking another shot.

• Your local ISP may be having an issue or you may be experiencing other slowdowns across your network. Try running a speed test online with your PC to measure the current speed of your internet connection.

• Xbox LIVE could be experiencing a temporary problem. Check the current Xbox LIVE Service Status.

NAT TYPE
NAT (Network Address Translation) helps determine how your router interacts with players over Xbox LIVE. If your NAT settings are restrictive, you may have problems finding games and establishing voice communication links.

To adjust your NAT Type, please consult your router's documentation, either online or in the instruction manual. You can also find support at Xbox.com. Typically, you may need to enable UPnP on your router, manage your router’s Port Forwarding settings, or put your Xbox 360 in a DMZ. It’s not rocket science, but you should get help if you don’t know what you’re doing.

For help setting up the right connection experience, try the Xbox LIVE Connect Solution. Select your network type, setup, and then Connection Warning: NAT.

NAT Types and their meanings are listed below.

CLOSED
Your NAT type is CLOSED. You may not be able to join certain games or hear other players while playing Halo: Reach online. Average matchmaking wait times will be adversely affected.

MODERATE
Your NAT type is MODERATE. You will not be able to play or chat with other players who have CLOSED NAT.

OPEN
Your NAT type is OPEN. OPEN NAT is the optimal setting. You’re awesome.

UNKNOWN
We are unable to determine your NAT Type. If you are having issues with the items in Closed or Moderate, trying running the Xbox LIVE connection test in the Xbox Dashboard (My Xbox -> System Settings -> Network -> Test Xbox LIVE Connection)

PACKET LOSS
Packet Loss is a quality of service measurement detailing the percentage of data being sent to or from your network versus the amount of data ultimately received. Data lost in transit needs to be resent, resulting in lower speeds and data errors. Both may result in a crummy online experience.

To resolve issues related to high rates of packet loss, you may need to troubleshoot all segments of your network, even the cabling and the hardware itself. Sounds pretty daunting, but in most cases, it might be as simple as power cycling your gear.

Packet Loss rates and their meanings are listed below. Note that these take time to update. Changes to your network won’t show in this screen immediately.

HIGH
HIGH packet loss rates may be an indication of poor networking conditions and will impact gameplay in a very bad way. Please check your network connection and local area network to ensure network traffic reliability. The most common cause of this condition is connecting your Xbox 360 to the internet through a wireless network. Conditions may improve if you connect through a wired connection instead.

ACCEPTABLE
Packet loss has been detected, but falls within an acceptable range.

LOW/EXCELLENT
Packet loss rates are currently minimal. No action is required. You are likely a 1337 h4x0r.

UNDETECTED
We have not yet acquired sufficient measurements of your connection to provide estimated data packet delivery success rate.

Important! If everything shows up as Good or Average but you are having issues using Halo: Reach right now, but don’t normally there could be other issues.

• Other players connectivity may affect your experience—example: the player hosting the game could be experiencing connection problems. You may want to try dropping out of any parties you are in and giving matchmaking another shot.

• Your local ISP may be having an issue or you may be experiencing other slowdowns across your network. Try running a speed test online with your PCto measure the current speed of your internet connection.


ADDITIONAL SUPPORT LINKS

Xbox LIVE Connection Troubleshooting Home

Error: Your NAT type is set to strict (or moderate)