If I Worked At Bungie For A Day...

How would Bryan Simon spend a day at Bungie?

We're pretty late to list Bryan Simon's new song, but as the cliche goes, better late than never.

"If Bryan Simon worked at Bungie for a day, this is what he'd do.  Not sure if it could be considered work."

Youtube - If I Worked At Bungie (For a Day)

Community 12/3/2008 2:10 PM PST permalink

Winter Pentathlon Preview: A Brief History

Think less Ancient Greek and more Animal Party.

Read Full Top Story

Inside Bungie 12/3/2008 1:57 PM PST

Mjolnir Battle Tactics' Favorite Files Updated

Getting the angles.

On the heels of a rousing screenshot performance, Mjolnir Battle Tactics is back to fire a few more rounds from their collective File Share.  This week they've dropped Guardian Hunter into the fray to get you up to speed on his Forge offering, District 49.  Read on for the mission briefing.

Q. What inspired your creation?

A. District 49 was my first serious map that I made in Forge. The original idea for the map came from a very simple layout I created for a multi-story set of stairs which would then evolve into the first building. From there, I pretty much winged it in terms of foresight for my design, but it turned out very well nonetheless. As the map changed with every edit, I leaned more and more towards making it have a Headlong feel. I liked that map a lot. With the all the walkways, the multi-level buildings, and the nice roadway, I really feel that I achieved my goal in making a nice Headlong-esque map.

Q. How long did it take to create?

A. This map took a very long time to create. I spent quite a bit of time interlocking items and adjusting things. Production hit a snag when I realized I had built the central building about one block too far over, so I had to start over on the entire map. I was going on about 15 hours when I finally reached the point where I needed to restart. After that major setback, things went relatively smoothly until the play-testing. We play-tested the map on every default game variant and as a result, I ended up having to adjust the weapon spawn points and spawn times considerably from when I started. Play testing and touches like interlocking are what set a decent map apart from a great map, and I hold my self to a high standard when it comes to releasing maps. To me, the amount of time spent on this map was worth it. The final product speaks for itself.

Q. What aspect took the longest to get right?

A. The interlocking on the central structure took the longest to do, I had to get the angles correct and make sure that when the boxes were interlocking they stayed still and did not show the wavy lines that come about if something is incorrectly interlocked. Also lining up the fence walls in the central structure so that the machine gun turret could shoot through was a big issue. I wanted the machine gun turret to have a lot of functionality or I knew it would not be used. Patience came in handy.

Q. How could The Forge be improved?

A. Forge can be improved with more landscaping effects. Scenery such as rocks, trees, and waterfalls would add a new level of customization. The ability to change the elevation of certain parts of the terrain would greatly help as well. Adding atmospheric effects would be a nice touch and being able to place death barriers and blocking barriers would be a useful addition. One particular thing people would take advantage of would be a completely blank Forge canvas that is much larger than Foundry and has no obstructions. It could be a box with a flat green grass surface and a skybox with nothing else on the level. That would allow for complete customization on the user’s end. The possibilities would be endless.

The possibilities might be endless, but our time with Mjolnir Battle Tactics is not.  In fact, this brief examination exhausts what little ammo they had left to fire off on our range.  If you don't want it to end so suddenly, check out Bungie Favorites to view their screenshots and queue up some sweet maps, gametypes, and filmclips.

CommunitySpotlightHalo 3 12/3/2008 10:40 AM PST permalink

Top 10 Halo 3 Betrayals

Anoj writes:

Betrayals Galore!

"Here is the 16th Episode of the Top 10 Series in which the Halo community submits their best clips from every facet of the game.  This week's theme is betrayals so get ready for some really bad luck!"

Youtube - Top 10 Halo 3 Betrayals: Episode 16

Halo 3 12/3/2008 9:25 AM PST permalink

Chronicles of ODS Steve #4

Unprepared, but dropping anyway.

Hawty McBloggy posted DeepCee's most recent entry in the Chronicles of ODS Steve.  This one's titled "It's a Bird!  It's a Plane!"  Definitely an anomaly in the airspace.

Chronicles of ODS Steve #4

CommunityHalo 3: ODST 12/3/2008 9:08 AM PST permalink

Reclaimer 119 - Catalyzer

All that remains...

Episode 119 of Reclaimer is online, this time promising "more from the mind behind the events and a hint as to the true purpose of Archimedes."  Check it out.

Reclaimer 119 - Catalyzer

CommunityHalo 3 12/3/2008 9:03 AM PST permalink

Winter Pentathlon Preview: The Road Crew

Sans sleeveless jean jackets and sweet sultry mullets.

Read Full Top Story

Inside BungieBreaking InHistory of BungieEvents 12/2/2008 3:21 PM PST

Tied the Leader Interviews Tim Dadabo


"A week ago today, Tied the Leader had the pleasure to host a live interview with Tim Dadabo, which everyone will recognize as the voice of 343 Guilty Spark. We invited members and allies to come and join in on the action.

Looking to find out some more about the voice behind your favorite floating metal ball? The interview can be found on the Tied the Leader Blog. We hope you enjoy it."

"Keep the sunny side up!"

Community 12/2/2008 11:27 AM PST permalink

Average Joe - Anton P. Nym

Hooked on Phonics.

Average Joe catches up with Anton P. Nym (aka Steve) this week.  Of course, once we caught hold of him, we asked him a few questions.  If you've spent any time on our own wonderful forums, or you've struggle to make sense of the terrible BBS abomination that is HBO's fine forumspace, then you're no doubt already familiar with the A to the P to the N.  If not, look for the fine upstanding gentleman who refers to himself in the third person - aka Steve.

If third person isn't your style, read on for a firsthand account.

Q. Who are you and what do you do?

A. My name is Steve, hailing from London, Ontario, Canada. To pay the bills, I work at a call centre; I do their quality analysis, which is a thrilling blend of number-crunching and listening to other people’s phone calls. If you’ve ever called a toll-free number and heard something like, “Your call may be recorded for training and quality assurance purposes...” they’re talking about someone like me.

My hobbies tend to be game-related; video games, board games, paper-map war games, miniature games, paper-and-dice role-playing games, and the occasional alternate reality game. Once upon a time I even wrote for games; researching the state of the market back then hooked me into collecting them I guess. I also do some digital photography and retouching now and then, and slowly add to my DVD collection. I also collect and read tons of books, too, mainly science fiction and histories.

Q. Paper-and-Dice, eh?  Serious gaming.  When you rolled your online character, how did you settle on the moniker, Anton P. Nym?

A. When I first started getting into the Bungie fan community I looked at just using my real first name, “Steve”, but, well, it’s not exactly rare... you couldn’t swing a dead mouse without hitting a Steve in a forum. So I decided I’d have to find a good pseudonym, one that sounded good but was unique... and came to realize that I was looking at one if I just respelled the word fuh-NET-ik-lee, “Sue D. Nym”. I wasn’t interested in a gender-swap, but if you take the related word “antonym”, break it up, and put the initial “P” in the middle to reflect the pseudonymous origin, well... it wasn’t used already and thus was born Anton P Nym.

Q. Hwhut fawr-uhms doo yoo free-kwuhnt-lee hawnt? (or for the fuh-NET-ik-lee challenged: Where do you hang out online?)

A. I guess I’m most active on HBO, but I also enjoy the Underground and the Community Forums here on bungie.net; probably because I’m a geezer, or at least I’m interested in Bungie’s older titles as well as the current crop. As far as the community goes, I guess the fiction is my strongest draw... teasing apart the threads of the Halo story, tracing where they come from, guessing where they might start and end, and playing “what if?” with them is a big part of what drew me into the community in the first place.

Q. So, is it just the story that compels you to game? Do you game with family, friends, or co-workers?

A. I think I game for the story and the challenge, in campaigns, and for the social experience in multiplayer. I do game with friends, though that’s most often games involving dice and lead (well, pewter in these eco-sensitive days I guess) on cloth or paper battlefields. Alas my co-workers are MMORPG-players and I’m not, so I don’t game with them much. None of my family caught the gaming bug.

Q. What was the first Bungie title that infected you with with the bug?

A. My first Bungie title was Halo PC, in October of 2003. Ironically, in 2001 I was working on a contract for one of Microsoft’s smaller divisions and that Christmas one of my co-workers won an Xbox and a copy of Halo as a bonus from our client. He really enjoyed the game, but at that point I didn’t have the money to buy a console so I forgot all about it. By 2003, though, I finally was in a position to replace a dying PC with my first real gaming rig and was looking for a title to challenge it; the one I had in mind wasn’t available in North America at the time but Halo was. I guess I vaguely remembered the game’s impact at work and the good word-of-mouth, so I picked it up for (Canadian) Thanksgiving. I don’t think I’ve been quite the same person since; between the visuals, the music, the story background, and the game play, Halo engaged me more than any other video game had before.

Q. Are you surprised by that level of engagement?

A. Very. I never was terribly active in fan communities before, mainly sticking to the peripheries.

Q. Did that lead to any other involvement at any other entertainment-related communities?

A. I’m a regular at the Escapist Magazine, which covers gaming in general, and an occasional participant over at Kotaku.

Q. Ah yes, the Ko-Tah-Koo.  I've heard that name somewhere.  Can't put my tongue on it.  Anything else you want to add?

A. Just a big thank you to the community, especially to the folks who help make it better!

Together, we can make the world a better place.  Thanks for playing along, Steve.

Since Steve spends a significant amount of time over at HBO, we pumped Louis Wu for some embarrassing material we could use to spice things up.  He didn't have any.  What he did offer up was a pretty slick little terminal interface that Steve crafted.  Before anyone gets worked up, this is purely fan fiction. We're not highlighting it here to add any reverence to the fictional work, but rather we're supplying you with a little bit of insight into Steve's affinity for the Halo universe. If you're interested in a non-canonical work of fiction, transport when ready by clicking the link below.

Do I have to draw you a picture?

CommunityHalo 3 12/2/2008 10:21 AM PST permalink

Facility B5D Mishap Montage

Mini Waz writes:

A little long and a whole lot silly.

"This is a montage of all of the mishaps, crazy kills, funny kills and wtf moments that have happened to the Facility B5D group whilst playing Halo 3."

Youtube - Halo 3 Facility B5D Mishap Montage

Visit the Facility B5D group page for more information about the group.

Halo 3 12/2/2008 9:40 AM PST permalink

Legendary Savings

Step right up, folks!

Major Nelson pulled his wagon into town today offering a great remedy for those of us strapped for cash this Holiday Season.  Looks like our very own Halo 3 Legendary Map Pack is going on sale for seven days, starting tomorrow at 9am PST.
From the site:

On the heels of the highly successful Black Friday sale for US Members, I am happy to announce the Marketplace ‘Holiday Deal Of The Week’ which will run through December.

The program kicks off tomorrow with a deal on the Halo 3 Legendary Map Pack. Originally priced at 600 points, it will go on sale tomorrow for 400 points for Gold Members in ALL Xbox LIVE regions. That is a savings of 33% (200 points.)

The special pricing will be available after 0900 PT for one week.

Here are some details around the program:
The special deal pricing is available for Gold Members only
Deal of week is a program for all Xbox LIVE regions.

It won't cure all your ailments, but we can guarantee it will provide you with hours of electronic entertainment.  And of course, there are still achievements to be had tied directly to the Legendary Map Pack.  We're talking value, folks.

Still not convinced?  Scoop up the Legendary Map Pack and play in any hopper that requires the trio while the "Holiday Deal of the Week" is running and you'll earn yourself a chance at Recon armor.  If you already purchased the Legendary Maps, you only need to play in the associated hoppers to put your gamertag in the hat.

You don't have to play all of the maps in the Legendary Map Pack. Play in any of the following playlists and your name will be entered into the digital drawing:

DLC Big Team
DLC Free For All
Team Snipers
Team Doubles

Holiday Deal of the Week - Halo 3 Legendary Map Pack

Halo 3 12/1/2008 1:29 PM PST permalink

Tag and Release - Hunter

The Tagging of the Hunters

It turns out Hunters look no less fearsome in still frames then they do in active pairs deployed on the battlefield.  This week, Tag and Release takes a look at some of the higher rated screenshots taken of the congregational soft-bodies who always come packing a battle-hardened punch. 

Were it so easy

I'm on the hunt

I'm after you

Guess how we found these.  Go on.  As always, you can utilize the handy All Tags tool to do a little congregating of your own and cobble together a sweet assemblage of your own favorite screenshots.

CommunityHalo 3 12/1/2008 10:41 AM PST permalink

All Good Things...

The Tyrant wraps up his Walkthrough.

The Tyrant sends word that his Halo 3 Mythic Walkthrough has now metastasized into its final form.  Here's what he had to say about his labor of love:

At long last the final chapter of the Mythic Walkthrough is up and running on HBO...hopefully this will allow people to view and play the campaign in a whole new light.  Can't wait for Halo 3: ODST so I can do it again. :-)

Best Regards,
The Tyrant

Halo 3 Mythic Walkthrough: Halo

CommunityHalo 3 12/1/2008 10:09 AM PST permalink

'Halo: The Cole Protocol'

"...unlikely alliances are formed and shattered..."

Halo: The Cole Protocol went on sale last week.  Hit the link if you've yet to pick it up.  And if you're still on the fence, read on for an excerpt from the author, Tobias S. Buckell.



Ignatio Delgado ducked behind a bulkhead next to a set of cargo containers, the red paint peeling off their ribbed metal surfaces, just as a burst of plasma hit.

The dull metal he hid behind glowed—hot tiny molten gobs dripping then spitting as they hit the cold deck near his feet.

"Melko?” he called out over the acrid sizzling.

The answer came after a worrying pause: “Still here.”

His copilot made it behind the container. But that didn’t change the problem coming right down their throats.

The hold stretched up all around them—the core of a milelong asteroid, slowly spun up to provide gravity, and recently hollowed out. Delgado and Melko stood on the inside wall of the  rocky cylinder. The cargo area’s metal walls sunk into the rock and it was crammed with spare supplies from other asteroids.

Delgado pulled out his pistol and pressed the heavily engraved and personalized grip up to his cheek. His uncle had replaced the weapon’s stock with some very rare oak back on Madrigal, and created a piece of art out of this standard-issue M6.

That was before the Covenant forces had glassed Madrigal. Before humans had fled to the safety of the asteroids trailing the gas giant Hesiod that the Insurrectionists who had been hiding there called “the Rubble.”

Delgado kissed the scrollwork.

Firing around the corner of the bulkhead, he leapt for the safety of the next stack of cargo containers.

He caught a brief glimpse of his attackers—awkwardly tall, birdlike aliens with plasma pistols gripped strong in their talonlike hands. Their beady eyes stared right at him.

The spiny quilled mohawks on their skulls twitched. The sound of plasma shots hit the other side of the container and reverberated through the hold.

“Jackals,” Delgado said with a wince. That was what most humans called these aliens, though they called themselves the Kig-Yar. They were just one of the alien races of the so-called Covenant. The ones who’d discovered humans hiding out near Hesiod in the Rubble after the destruction of Madrigal and, for some reason, chose not to wipe them out.

They were as greedy for spoils as their human nickname suggested. Ruthless piracy raids from rogue Kig-Yar weren’t uncommon in the Rubble.

Melko Hollister leaned against the old container, his gray reservist’s uniform specked with blood. “How many?”

“Three.” Delgado looked at his old friend, worried. They’d flown their way around the Rubble’s nooks and crannies together and helped each other stagger back from late night binges for years. They were close enough people often mistook them for brothers. “What happened to you? Looks like something ran you over.”

“Think I’m in bad shape?” Melko coughed. “Should see the other guy.”

Delgado kept his back to the container, gun aimed at the edge. “You killed one of them?”

“We turned the corner at the same time.” Melko stepped back, chancing a glance around the other side of the container. He held his handgun in his right hand while his left clenched his stomach. “I fired first. I fired second. I fired the third time, too.”

“Where’d the blood come from?”

“One of the other Jackals fired fourth.”

Delgado shook his head. This had gotten out of control. He reached in his pocket and pulled out the instigator of all their troubles: a tiny chip, lying in the heart of a toughened case just smaller than his thumb.

The information inside never used to be all that special, back when the planet Madrigal was a thriving Outer Colony world. Back before the Covenant destroyed it, and the survivors fled to the drifting rocks of the Rubble. Back before the United Nations Space Command abandoned them all. And back before Delgado ended up here.

The location of Earth had been commonplace, buried in the heart of every ship making the long jumps back to the Inner Colonies and on to the home world.

“Here.” Delgado handed the chip to Melko.

Now, as far as anyone here knew, this chip contained the only known navigation maps that could get someone back. All the others had been destroyed, rooted out by viruses, or the ships they were on mysteriously disabled and all info wiped clean. All this had happened in the last week or so.

It had radically changed things in the Rubble.

Melko slipped the black oval into a thigh pocket. “Jackals are getting pushy, trying to sneak in here for it.”

They were. And Delgado didn’t like it. Although the Kig-Yar here in the Rubble had been relatively peaceful, and even worked to help build the asteroid Habitats, deep down Delgado could never trust anything Covenant. Not after seeing the glowing remains of Madrigal from orbit as a child.

This just confirmed a deeper suspicion. The Covenant were never up to any good, and Delgado’s people were probably at risk.
So, for Delgado, it was important the navigation data be kept from them at any cost.

Delgado gauged the distance to the airlock from their cluster of containers. “Make the run, Melko, I’ll hold them off. When you get on board Distancia, blow the locks and make a hard run for it, in case there’s a Jackal ship waiting. Start calling for help the moment you punch out.” He held up the scrimshawed gun. “Me and Señora Sies here will hold them back.”

“You can’t . . .” Melko started.

“If I try running to the ship after you it’ll slow everything down—they’ll be able to come running in too. At the very least, this splits them, and confuses them. They’ll be expecting us both to make a run for it.”

He hoped.

Melko grabbed Delgado’s arm. “Okay. But the moment you hear me cut free and the emergency overrides shut the doors, you bug out of here and keep clear of the Jackals.”

The asteroids of the Rubble were all connected to each other by flexible docking tubes. Once Distancia was away, Delgado planned to use those to get out of this storage facility and into the larger asteroid complex.

There were bloody smudge marks on Delgado’s forearm. “No problem there.”

The sound of something crawling on top of one of the containers made Delgado look up.

“I guess it’s time,” Melko said. He handed over his plain handgun. “You’ll need the extra firepower.”

“Thanks. Hey, mijo,” Delgado said. “See you on the other side. In three,” and held out three fingers. Three . . . two . . .

On one Melko leapt forward and threaded his way through the maze of containers that stood between him and the airlock. Delgado quickly followed.

The Jackal on the top of the container ran forward, focused on Melko. It looked down, spotted Delgado aiming up at it, and raised its curved firearm to shoot.

Too late. Delgado pulled the trigger three times and the large, birdlike alien screeched as the shots hit home. Purple blood made a faint cloud in the air, and as the Jackal fell forward, an oval energy shield flickered on from a bracelet strapped to its right hand.

Delgado had made it across a corridor to a gap in the containers.

The other two Jackals would turn the corner any second. He dropped the empty magazine out of his handgun one-handed, keeping Melko’s handgun aimed forward. He slid another magazine out of his pocket awkwardly with the fingers that still held Señora Sies, wiggling the tip in until it clipped, and then shoving it home against his chest.

He kept both up, aimed and ready, and as the Jackals turned the corner, he let off a withering burst of shots. The aliens slid to a stop and ducked back behind the container, but not before firing back.

Metal splashed around Delgado, searing his ribs.

But as he clutched at burned skin with a hand, he heard the thunderclap of explosive decompression from the other side of the containers. Air rustled, and then roared past as it was sucked out into the void past the open airlock Melko used when he’d cleared out.

The Jackals shot clear of the corner, triple-jointed legs jerking and their oval energy shields flaring as they ran at Delgado.

He emptied his magazines uselessly against their violet translucent shields and stood ready with gritted teeth as they lowered them to bring energy pistols to bear on him.

A gray blur dropped down from a set of containers stacked four high behind the Jackals. Massive boots struck the fused rock floor, leaving large dents in place and tossing up shattered rock.

Delgado stared as the massive gray statue with the goldfaced helmet shot the nearest Jackal in the torso with a full round of submachine-gun fire, point blank. Then it yanked the butt of the gun up hard into the other Jackal’s long, jagged-toothed jaw as it turned to face the sudden threat.

The Jackal flew back, purple blood slinging up in a long arc above it in the air.

The limp body of the alien landed at Delgado’s feet with a crunch, then slid past him, slamming into the container at his back as the Jackal’s blood rained to the ground.

A long trail of slick purple wetness pointed back toward the tall, armored soldier that stood where the Jackal had been. The armor-plating, chipped, scarred, and dull with wear, shifted as it removed its helmet.

It was a woman.

She ran a gray-gauntleted hand over her tightly tied-back hair, surveying her handiwork. “Now that I’ve done you a favor,” she said in a Slavic-accented voice, “I don’t suppose you could return it and tell me where your friend is headed in that little spaceship of yours?”

Delgado felt something sticky and wet spreading down his side, and patted at it. His fingers came up red with his own blood. He shook his head and staggered, then slumped to the ground. Señora Sies and Melko’s gun skittered away from him as he let go of them.

“Damn.” The woman thudded her way over and crouched by him. She unfolded a small med kit and pulled out a can of biofoam and some field dressings. She had very blue eyes for such an efficient killer, Delgado thought.

“What the hell are you?” he asked, as she ripped his shirt open to spray the foam. It stung as it sealed the wound.

“A Spartan.” She wrapped tape around his torso to hold the bandage on.

“I’ve heard rumors about Spartans out here. But figured if you really existed you’d be all off in the Inner Colonies now, fighting the Covenant for the UNSC. What are you doing out here, behind enemy lines?”

Satisfied with her emergency medical work, the Spartan leaned back. “Some of us get more bizarre assignments.”

There were always rumors that Spartan soldiers were around, sneaking about and causing trouble. But then, people also blamed gremlins in the equipment for causing random, unexplained trouble. One didn’t believe it. Spartans were like boogeymen to the Insurrectionists.

“You’re after the navigation data too, huh?” Delgado realized, wondering if the navigation data was the whole reason they were here, or if they somehow had gotten abandoned in the Rubble.

The massive Spartan smiled. “If the Jackals get their claws on that chip everyone will suffer.” She leaned forward and placed a small pin into his open hand. The gauntlet was surprisingly careful and precise as she folded his hand into a fist, the device inside it. “If you ever want to hand it over, just trigger this beacon, we’ll come calling. We’ll certainly protect it better than you’re doing right now.”

Delgado shook his head. He didn’t trust the Kig-Yar. But the UNSC was far from loved out here, too.

She sighed. “A shame.” She scooted back and picked up Señora Sies and tilted it in her hands to examine it.

Delgado held his hand up, and she gave it back to him. “Nice piece.”

“My uncle spent three weeks on it,” Delgado gasped. His side still hurt.

“He’s talented.”

“He was.”

The Spartan cocked her head, listening to her earpiece. “Your backup has arrived.”

“Wait.” Delgado tried to stand, but gave that up the moment he shifted and felt the pain rush up through him. “Who are you?”

The Spartan stood, looming over him. “My name is Adriana. Spartan One-One-One.”

“Ignatio Delgado.” Delgado held up his hand again. “Thank you.”

Adriana shook his offered hand, carefully. “You’re welcome, Mr. Delgado. Just remember this. I was not here, and I certainly did not help you. There are no Spartans going bump in the night. Understand?”

Ignatio didn’t, really. He was feeling quite dizzy. But he nodded anyway. It seemed prudent, sitting on the floor in front of this titan in her suit of armor.

Very prudent.

“Well then, Mr. Delgado.” Adriana let go of his hand and pulled her helmet back on. The voice that came out from the helmet sounded powerful and amplified. “Good-bye.”

She leapt up onto the nearest container, then thudded off, leaving Delgado to wait for his rescuers.

Halo: The Cole Protocol
is published by Tor Books and is available now at major retailers.

Halo 3Novel 12/1/2008 9:42 AM PST permalink

Halo 3 Mythbusters: Episode 7

Twenty Two writes:

Cashing in a Killionaire.

Random Sauce and the Dthclan bring you Halo 3 Mythbusters: Episode 7.  They've also set up a new website.  Check it out.

Youtube - Halo 3 Mythbusters: Episode 7

Halo 3 12/1/2008 9:20 AM PST permalink

Reclaimer 118 - Continuation of the Species

Silent Vandal writes:

Evolution takes a leap forward.

The 118th installment of Reclaimer is now up - with a philosophical look into the nature of the will and the role it might play in the survival of a species.

Reclaimer 118 - Continuation of the Species

We missed a few episodes during our week off.  If you did too, go ahead and get up to speed.  The Internet archived them all for you automatically.  The miracle of modern technology!

Halo 3 12/1/2008 9:02 AM PST permalink

The Art of Halo 3 - In Context, Part 3

Our backward glance into the production of The Art of Halo 3 concludes.

Read Full Top Story

Inside BungieHalo 3 11/25/2008 3:26 PM PST

Halo 3 : ODST

As of today, the game formerly known as Halo 3 : Recon will henceforth be known as Halo 3 : ODST.

The upcoming Bungie project formerly known as "Halo 3 : Recon" will now be known as "Halo 3 : ODST." 

If you recall, this is our recently announced stand-alone extension to Halo 3 that features an all new campaign played from the perspective of an ODST in the heart of a Covenant occupied New Mombasa.  In addition to sleuthing around the city and piecing together the details surrounding your squad's whereabouts, the game will also include some new Halo 3 multiplayer content as well as one or two unrevealed surprises when it's released next Fall. 

This new title is a more straightforward account of the experience that awaits and the role you will assume as you explore the streets of New Mombasa. But don't worry, you can still has Recon. (the armor that is, it's still tied to the Vidmaster achievements and will be accessible via the final retail release next Fall).

"ODST" (literally pronounced "Oh-Dee-Ess-Tee" and not "ohdst") is the acronym for "Orbital Drop Shock Trooper."  This special forces branch of the UNSC military force is called into action for highly specialized, small scale operations.  ODST units were deployed during portions of the Halo 2 and Halo 3 campaign and have also been featured in some of the Halo novels.  To learn more about this elite military operation, check out this recent interview with Bungie's Halo fiction guru, Robt McLees.

Halo 3 : ODST will drop into stores next Fall and the Halo 3 Mythic Map Pack will be coming to Xbox LIVE Marketplace sometime early next year*. (More info as soon as we have it!)

Stay tuned to Bungie.net in the coming weeks and months for development updates and new details on our latest project. In the meantime, please remove "Halo 3 : Recon" from your memory banks and replace it with "Halo 3 : ODST."  Also note that all existing content on Bungie.net and Xbox LIVE Marketplace will get replaced to reflect this new name. The announcement trailer is the same one you've already seen or downloaded with just a minor change to the new title card at the end.

Halo 3: ODST 11/25/2008 10:03 AM PST permalink

The Art of Halo 3 - In Context, Parts 1 & 2

A brief backward glance into the production of The Art of Halo 3.

Read Full Top Story

Inside BungieHalo 3 11/24/2008 12:42 PM PST

Pimp Your 360

With a sweet new Halo 3 theme.

To accompany this week's release of the New Xbox Experience, Microsoft is offering a brand new Halo 3 Theme on Marketplace.  The Halo 3 Splatter Spree Theme lets your lineup of Xbox Live friends play around in the Halo 3 vehicle sandbox.  If you're still thinking about holding RB to board, here's a few shots from the theme, cooked up by Bungie's own internal artists, to help you make the call.

Halo 3 11/21/2008 5:17 PM PST permalink

Reclaimer 114 - The Catch

Silent Vandal writes:

There's always a catch.

The latest installment of Reclaimer is now available, with the demands of the Cavalcade placing the Reclaimer in an even more difficult position.

Reclaimer 114 - The Catch

Halo 3 11/21/2008 9:01 AM PST permalink

Gunslinger WTF Of The Month

A Feast of Awesomeness

"Every month the Gunslingers gather their favorite clips to create a montage of memorable moments. It's a fun way to celebrate the game we love as well as the fun we have at Tied The Leader.  The montage is usually a feast of awesomeness, but for October the focus was on those instances in which the game surprises us with its utter unpredictability. Sooner or later, the fog of war obscures even the keenest eye. It is those occasions that make the grade this bout. What began as a “blooper reel” became a parade of “WTF!”

In October, we all had an opportunity to deliver the ultimatum: “Trick or Treat!” Xbox Live, it would seem, is not without its own appetite for a good prank. It could be said that these pearls of sheer confusion only stoke the replayability of the game."

Check us out in high quality YouTube vision!

Halo 3 11/20/2008 3:04 PM PST permalink

Breaking In - Pat Jandro

30 Seconds of Awesome.

Read Full Top Story

Inside BungieCareersBreaking In 11/20/2008 2:28 PM PST

Legendary Brawl Double EXP Weekend!

FFA insanity on DLC maps! Woo hoo!

Starting 20 minutes ago, (11am PDT), Legendary Brawl is live as a Double EXP weekend playlist. Ranked Free For All for 12 bloodthirsty players ensues!

Legendary Brawl is available until 2am PDT Monday, November 24. Heroic and Legendary map packs are required. Have fun!

PlaylistsHalo 3 11/20/2008 11:18 AM PST permalink