The Architecture of War: Environments
Posted by lukems at 6/16/2008 10:23 AM PDT
Cocopjojo writes:
Taken from the article:

"What is undeniably one of the greatest traits of the Halo series is its ability to graft together memorable and authentically complex encounters. Whether it’s the immersion of the environment, the choices the sandbox inherently offers or even the scope and scale of the battle - when an encounter is done right, it can leave you speechless."

The first in a multi-part piece entitled "The Architecture of War," this article takes a close look at the environments of Halo: CE and asks the question: "How does an environment really affect an encounter?"  From the swamps of 343 Guilty Spark to the ice fields of Assault on the Control Room, vociferous probes the settings of these memorable encounters, and in doing so, helps us to understand what makes Halo, Halo.
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Tags: HaloHalo Stats


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